WindComponent: {
    attributes: {
        windSetting: WritableAttribute<TypeFromPartialBitSchema, any>;
        windSupport: FixedAttribute<TypeFromPartialBitSchema, any>;
    };
}

A FanControlCluster supports these elements if it supports feature Wind.

Type declaration

  • Readonlyattributes: {
        windSetting: WritableAttribute<TypeFromPartialBitSchema, any>;
        windSupport: FixedAttribute<TypeFromPartialBitSchema, any>;
    }
    • ReadonlywindSetting: WritableAttribute<TypeFromPartialBitSchema, any>

      This attribute is a bitmap that indicates the current active fan wind feature settings. Each bit shall only be set to 1, if the corresponding bit in the WindSupport attribute is set to 1, otherwise a status code of CONSTRAINT_ERROR shall be returned.

      If a combination of supported bits is set by the client, and the server does not support the combination, the lowest supported single bit in the combination shall be set and active, and all other bits shall indicate zero.

      For example: If Sleep Wind and Natural Wind are set, but this combination is not possible, then only Sleep Wind becomes active.

      MatterSpecification.v13.Cluster § 4.4.6.11

    • ReadonlywindSupport: FixedAttribute<TypeFromPartialBitSchema, any>

      This attribute is a bitmap that indicates what wind modes the server supports. At least one wind mode bit shall be set.

      MatterSpecification.v13.Cluster § 4.4.6.10