server: {
    mandatory: {
        Groups: typeof GroupsServer;
        Identify: Type<WithAlterations<Identify.Cluster, {
            commands: {
                triggerEffect: {
                    optional: false;
                };
            };
        }>, typeof IdentifyServer, IdentifyInterface>;
        LevelControl: Type<WithAlterations<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, {
            attributes: {
                currentLevel: {
                    max: 254;
                    min: 1;
                };
                maxLevel: {
                    default: 254;
                    max: 255;
                    min: 254;
                };
                minLevel: {
                    default: 1;
                    max: 2;
                    min: 1;
                };
            };
        }>, Type<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, typeof LevelControlServer, LevelControlInterface>, LevelControlInterface>;
        OnOff: Type<WithFeatures<WithFeatures<OnOff.Cluster, readonly [Lighting]>, readonly ["Lighting"]>, typeof OnOffServer, OnOffInterface>;
    };
    optional: {
        ScenesManagement: typeof ScenesManagementServer;
    };
} = ...

An implementation for each server cluster supported by the endpoint per the Matter specification.