server: { mandatory: { Groups: typeof GroupsServer; Identify: Type<WithAlterations<Identify.Cluster, { commands: { triggerEffect: { optional: false; }; }; }>, typeof IdentifyServer, IdentifyInterface>; LevelControl: Type<WithAlterations<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, { attributes: { currentLevel: { max: 254; min: 1; }; maxLevel: { default: 254; max: 255; min: 254; }; minLevel: { default: 1; max: 2; min: 1; }; }; }>, Type<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, typeof LevelControlServer, LevelControlInterface>, LevelControlInterface>; OnOff: Type<WithFeatures<WithFeatures<OnOff.Cluster, readonly [Lighting]>, readonly ["Lighting"]>, typeof OnOffServer, OnOffInterface>; }; optional: { ScenesManagement: typeof ScenesManagementServer; }; } = ...
An implementation for each server cluster supported by the endpoint per the Matter specification.