server: {     mandatory: {         Groups: typeof GroupsServer;         Identify: Type<WithAlterations<Identify.Cluster, {             commands: {                 triggerEffect: {                     optional: false;                 };             };         }>, typeof IdentifyServer, IdentifyInterface>;         LevelControl: Type<WithAlterations<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, {             attributes: {                 currentLevel: {                     max: 254;                     min: 1;                 };                 maxLevel: {                     default: 254;                     max: 255;                     min: 254;                 };                 minLevel: {                     default: 1;                     max: 2;                     min: 1;                 };             };         }>, Type<WithFeatures<WithFeatures<WithFeatures<LevelControl.Cluster, readonly [OnOff, Lighting]>, readonly [OnOff]>, readonly ["OnOff", "Lighting"]>, typeof LevelControlServer, LevelControlInterface>, LevelControlInterface>;         OnOff: Type<WithFeatures<WithFeatures<OnOff.Cluster, readonly [Lighting]>, readonly ["Lighting"]>, typeof OnOffServer, OnOffInterface>;     };     optional: {         ScenesManagement: typeof ScenesManagementServer;     }; } = ... 
An implementation for each server cluster supported by the endpoint per the Matter specification.