Constructors
constructor
- new EventHandler<S>(eventStorage): EventHandler<S>
Accessors
construction
- get construction(): Construction<EventHandler<any>>
Methods
cleanUpEvents
- cleanUpEvents(): void
Returns void
clear
- clear(): Promise<void>
Returns Promise<void>
getEvents
- getEvents(eventPath, filters?, filterForFabricIndex?): EventStorageData<any>[]
Static
[create]
- [create](env): EventHandler<any>
Static
create
- create(eventStorage): Promise<EventHandler<any>>
Class that collects all triggered events up to a certain limit of events and handle logic to handle subscriptions (TBD)