Server behavior related to commissioning.

Updates node state based on commissioning status.

Hierarchy (view full)

Constructors

Properties

events: Events

Access the behavior's events.

internal: Internal
state: State

Access the behavior's state.

dependencies?: Iterable<Type, any, any>

Explicitly reference other Behaviors as dependencies, ensuring this behavior is destroyed first.

This probably won't be commonly necessary. If it is we can instrument Agent to collect dependencies automatically.

early: boolean

By default behaviors load lazily as they are accessed. You can set this flag to true to force behaviors to load immediately when the endpoint initializes.

id = "commissioning"

Each behavior implementation has an ID that uniquely identifies the type of behavior. An Endpoint may only have one behavior with the specified ID.

Endpoint instances store each behavior in a property with the same name as the behavior's ID.

EndpointBuilder also uses the ID when replacing behaviors using the with() builder method.

Define logical schema to make passcode and discriminator persistent.

Accessors

  • get [reference](): Datasource<StateType>
  • Returns Datasource<StateType>

  • get agent(): Agent
  • The agent that owns the behavior.

    Returns Agent

  • get context(): ActionContext
  • The context in which the behavior operates.

    Returns ActionContext

  • get endpoint(): Endpoint<Empty>
  • The endpoint that owns behavior's agent.

    Returns Endpoint<Empty>

  • get env(): Environment
  • The endpoint's environment.

    Returns Environment

  • get session(): SecureSession
  • The session in which the behavior has been invoked.

    Returns SecureSession

  • get defaults(): Record<string, any>
  • Default state values.

    Returns Record<string, any>

  • get supervisor(): RootSupervisor
  • The data supervisor for the behavior. The supervisor controls validation and access to behavior data.

    Returns RootSupervisor

Methods

  • Release resources. This is the public API for releasing application resources held by behaviors in internal state.

    Returns void

  • Execute logic with elevated privileges.

    The provided function executes with privileges escalated to offline mode. This is not commonly necessary.

    Elevated logic effectively ignores ACLs so should be used with care.

    Note that interactions with the behavior will remain elevated until the synchronous completion of this call. You should only elevate privileges for synchronous logic.

    Parameters

    • fn: (() => void)

      the elevated logic

        • (): void
        • Returns void

    Returns void

  • Create a generic callback function that has the same properties as a Reactor.

    Like a reactor, the callback's "this" will be bound to an active Behavior instance. Because of this: The reactor MUST be a real JS function - arrow functions will not work!

    Type Parameters

    • A extends any[]
    • R

    Parameters

    Returns ((...args: A) => undefined | R)

      • (...args): undefined | R
      • Parameters

        • Rest...args: A

        Returns undefined | R

  • Parameters

    Returns void

  • Behaviors are ephemeral and should not perform initialization in their constructor. They can override this method instead.

    This method may be synchronous or asyncronous. If asynchronous, the behavior will not be available for external use until initialization completes.

    Returns void

  • The server invokes this method when the node is active but not yet commissioned unless you set CommissioningServer.State#enabled to false.

    An uncommissioned node is not yet associated with fabrics. It cannot be used until commissioned by a controller.

    The default implementation logs the QR code and credentials.

    Returns void

  • Install a Reactor.

    Important: The reactor MUST be a real JS function - arrow functions will not work!

    Type Parameters

    Parameters

    Returns void

  • Description used in diagnostic messages.

    Returns string

  • Obtain pairing codes for a node.

    Parameters

    Returns {
        manualPairingCode: string;
        qrPairingCode: string;
    }

    • manualPairingCode: string
    • qrPairingCode: string
  • Create a new behavior with different default state values.

    Type Parameters

    Parameters

    Returns This

  • Does this behavior support functionality of a specific implementation?

    Parameters

    Returns boolean