This is the default server implementation of ScenesManagementBehavior.

Hierarchy (view full)

Constructors

  • Parameters

    • agent: Agent
    • backing: BehaviorBacking

    Returns ScenesManagementServer

Properties

[reference]: Datasource<StateType>
agent: Agent
cluster: never

The implemented cluster.

context: ActionContext
endpoint: Endpoint<Empty>
events: EventEmitter & Omit<ClusterEvents<Of<{
    attributes: {};
    commands: {};
    events: {};
    id: 0;
    name: "Unknown";
    revision: 0;
}>, typeof ClusterBehavior>, never> & {
    fabricSceneInfo$Changing: ClusterEvents.AttributeObservable<FabricScopedAttribute<TypeFromFields<{
        currentGroup: FieldType<GroupId>;
        currentScene: FieldType<number>;
        fabricIndex: FieldType<FabricIndex>;
        remainingCapacity: FieldType<number>;
        sceneCount: FieldType<number>;
        sceneValid: FieldType<boolean>;
    }>[], any>>;
    sceneTableSize$Changing: ClusterEvents.AttributeObservable<FixedAttribute<number, any>>;
} & {
    lastConfiguredBy$Changing: undefined | ClusterEvents.AttributeObservable<OptionalAttribute<null | NodeId, any>>;
} & {
    fabricSceneInfo$Changed: ClusterEvents.AttributeObservable<FabricScopedAttribute<TypeFromFields<{
        currentGroup: FieldType<GroupId>;
        currentScene: FieldType<number>;
        fabricIndex: FieldType<FabricIndex>;
        remainingCapacity: FieldType<number>;
        sceneCount: FieldType<number>;
        sceneValid: FieldType<boolean>;
    }>[], any>>;
    sceneTableSize$Changed: ClusterEvents.AttributeObservable<FixedAttribute<number, any>>;
} & {
    lastConfiguredBy$Changed: undefined | ClusterEvents.AttributeObservable<OptionalAttribute<null | NodeId, any>>;
} & {} & {}

Access the behavior's events.

features: TypeFromBitSchema<{}> & TypeFromBitSchema<{
    sceneNames: BitFlag;
}>

Supported features as a flag object.

session: SecureSession
state: Omit<ClusterState.Type<Of<{
    attributes: {};
    commands: {};
    events: {};
    id: 0;
    name: "Unknown";
    revision: 0;
}>, typeof ClusterBehavior>, never> & {
    fabricSceneInfo: TypeFromFields<{
        currentGroup: FieldType<GroupId>;
        currentScene: FieldType<number>;
        fabricIndex: FieldType<FabricIndex>;
        remainingCapacity: FieldType<number>;
        sceneCount: FieldType<number>;
        sceneValid: FieldType<boolean>;
    }>[];
} & {
    lastConfiguredBy?: null | NodeId;
} & {
    sceneTableSize: number;
} & {}

Access the behavior's state.

Type declaration

  • ReadonlyfabricSceneInfo: TypeFromFields<{
        currentGroup: FieldType<GroupId>;
        currentScene: FieldType<number>;
        fabricIndex: FieldType<FabricIndex>;
        remainingCapacity: FieldType<number>;
        sceneCount: FieldType<number>;
        sceneValid: FieldType<boolean>;
    }>[]

    Indicates a list of fabric scoped information about scenes on this endpoint.

    The number of list entries for this attribute shall NOT exceed the number of supported fabrics by the device.

    MatterSpecification.v13.Cluster § 1.4.8.3

Type declaration

  • Optional ReadonlylastConfiguredBy?: null | NodeId

    Indicates the Node ID of the node that last configured the Scene Table.

    The null value indicates that the server has not been configured, or that the identifier of the node that last configured the Scenes Management cluster is not known.

    The Node ID is scoped to the accessing fabric.

    MatterSpecification.v13.Cluster § 1.4.8.1

Type declaration

  • ReadonlysceneTableSize: number

    Indicates the number of entries in the Scene Table on this endpoint. This is the total across all fabrics; note that a single fabric cannot use all those entries (see Handling of fabric- scoping). The minimum size of this table, (i.e., the minimum number of scenes to support across all fabrics per endpoint) shall be 16, unless a device type in which this cluster is used, defines a larger value in the device type definition.

    MatterSpecification.v13.Cluster § 1.4.8.2

Base cluster state include all attribute values but may be extended by subclasses.

defaults: ClusterState.Type<ScenesManagement.Cluster, Type<Of<{
    attributes: {};
    commands: {};
    events: {};
    id: 0;
    name: "Unknown";
    revision: 0;
}>, typeof ClusterBehavior, ScenesManagementInterface>>
dependencies?: Iterable<Type, any, any>
early: boolean
Events: ClusterEvents.Type<ScenesManagement.Cluster, Type<Of<{
    attributes: {};
    commands: {};
    events: {};
    id: 0;
    name: "Unknown";
    revision: 0;
}>, typeof ClusterBehavior, ScenesManagementInterface>>
ExtensionInterface: {}
id

The behavior ID for ClusterBehaviors is the name of the cluster.

Internal: (new () => {})

Type declaration

    • new (): {}
    • Implementation of internal state. Subclasses may override to extend.

      Returns {}

    name: string
    schema?: Schema
    State: (new () => ClusterState.Type<ScenesManagement.Cluster, Type<Of<{
        attributes: {};
        commands: {};
        events: {};
        id: 0;
        name: "Unknown";
        revision: 0;
    }>, typeof ClusterBehavior, ScenesManagementInterface>>)
    supervisor: RootSupervisor
    supports: ((other: Type) => boolean)

    Type declaration

      • (other): boolean
      • Does this behavior support functionality of a specific implementation?

        Parameters

        Returns boolean

    Methods

    • Execute logic with elevated privileges.

      The provided function executes with privileges escalated to offline mode. This is not commonly necessary.

      Elevated logic effectively ignores ACLs so should be used with care.

      Note that interactions with the behavior will remain elevated until the synchronous completion of this call. You should only elevate privileges for synchronous logic.

      Parameters

      • fn: (() => void)

        the elevated logic

          • (): void
          • Returns void

      Returns void

    • Create a generic callback function that has the same properties as a Reactor.

      Like a reactor, the callback's "this" will be bound to an active Behavior instance. Because of this: The reactor MUST be a real JS function - arrow functions will not work!

      Type Parameters

      • A extends any[]
      • R

      Parameters

      Returns ((...args: A) => undefined | R)

        • (...args): undefined | R
        • Parameters

          • Rest...args: A

          Returns undefined | R

    • Behaviors are ephemeral and should not perform initialization in their constructor. They can override this method instead.

      This method may be synchronous or asyncronous. If asynchronous, the behavior will not be available for external use until initialization completes.

      Parameters

      • Optional_options: {}

        Returns MaybePromise

      • Install a Reactor.

        Important: The reactor MUST be a real JS function - arrow functions will not work!

        Type Parameters

        Parameters

        Returns void

      • Type Parameters

        • This extends Behavior
        • K extends string | number | symbol

        Parameters

        • this: This
        • attributeName: K

        Returns Exclude<This["state"][K], undefined>

      • Description used in diagnostic messages.

        Returns string

      • Type Parameters

        Parameters

        Returns This